An interactive digital work based on narratology and expressionism as shown through dialogue, visual design, and game design. Explores themes of addressing and overcoming divisive selfishness for common goals,
- Demo – This links to the current demo of the ongoing project: the introduction and first chapter of five total.
- Process – Links to context in writing and to process images of assets from the game.
- Story Plan – Link to the full design of the project as told through dialogue options during the game.
ANIMATIONS:
This summer I took a class on animation, both theory and beginning techniques.
Three pieces were made, consistent with my body of work:
- “Mae Bell In The Window” (10 seconds)
- “Gardening“ (36 seconds)
- “Cave” (4 minutes)