The human figure in illustration, with Abe Tena

Fridays, 8:00 am – 1:00 pm, T914

Create a 3D sculpture from a 2D source (due 4/8)

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-Find a reference image: it must be a humanoid with realistic proportions. It is ok to use characters that are not completely human (mythological beasts, aliens, fantasy creatures, etc), but he/she must have a strong connection to real human anatomy. It is important that this source has solid anatomy, perspective, material rendering, etc. Please email me your source image for approval.

-Create a turnaround drawing: draw projections of your character using orthographic lines. Measure and compare units such as heads and hands to establish the proper proportions. If your source image is such a foreshortened pose that you can’t draw  accurate orthographic lines, use the constructive anatomy method to establish your model.

– Create the armature: Make sure that the armature has the final pose. It is a common mistake to make the armature in a neutral pose and then try to pose your character.

-Final sculpture should be at least 6 inches tall. Any technique is acceptable, but you will be graded in the accuracy of your reproduction, and anatomical information.

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