July 30, my talk about this stuff

Briefly introduce myself:

  • i like the term “bricoleur”
  • looking for stuff that others may want – develop artist’s tools
  • working in direct response to student/staff needs
  • developing teaching tools
  • translating across technologies, disciplines, experience levels, levels of comprehension
  • taking things apart to see how they work or what’s useful in them
  • look for parentheses – reductionist – e.g., light and sound

http://sites.google.com/a/massart.edu/tinm

blogs.massart.edu/electromusings

http://blogs.massart.edu/ttc/the-toolkit/fablab-for-ttc-workshops

I usually do a diatribe on why engineering belongs in the art classroom – you’ll be getting a lot of that next week, and perhaps I’ll add my critique of STEAM as well as suggestions and cautions. Suffice to say, sculpture is a neglected part of K-12 art training, but engineering is now pretty central – e.g., building walls or bridges; making things move; etc. And, as Jen said yesterday, you need to start somewhere.

Also, kids are expecting this. One big reason —> Make Magazine and FAB labs

Make has essentially commercialized this … www.makershed.com

for artists, add: Arduino (http://www.arduino.cc/) and Processing (http://processing.org/)

Newton Free Library – Newton MA      http://www.newtonfreelibrary.net/events/steam.php

Einstein’s Workshop – Burlington, MA     http://www.einsteinsworkshop.com

AS220 – Providence, RI       http://www.as220.org

South End Technology Center – Boston, MA     http://www.tech-center-enlightentcity.tv/home.html

Neil Gershenfeld at MIT – http://ng.cba.mit.edu

When Things Start to Think

http://www.amazon.com/When-Things-Start-Think-Gershenfeld-ebook/dp/B00JYZAPKW

Fab – The Coming Revolution

http://www.amazon.com/Fab-Revolution-Desktop—Computers-Fabrication/dp/0465027466

What’s important though is that it’s become a community. The quality of art is pretty low, however. Much of what’s made are potential techno-geek products, useful cool stuff, Media Lab spin-offs, and survivalist toools. “Fit-bits”, “Useless box”, etc. Much has steam punk aesthetic. But between the lines there’s a ton of interesting stuff that’s hard to find elsewhere. And our job as artists is to find/develop the ‘art-part’!

instructables.com

from Michael Boyle (DMI student):

I have also in the past talked a lot about this kind of work and its place in the world of art-making. You guys already did a lot of that yesterday. So, I’ll just add a few things.

–> show Max examples of Chants, Trash Images, Saul’s Thesis, Gantz with Audio

–> show images and videos from Lolly Lincoln thesis show for MSAE – Swing Space (Spring ’13)

Aesthetic of Junk – repurposed techno-junk; new tools used to re-invent old stuff

politics of the landfill

first example of computer music I ever heard – buzzing the pins inside a paper tape reader

http://www.hpmuseum.net/display_item.php?hw=422

disk drive music:

camera used for computer vision:

http://www.youtube.com/watch?v=YbNmL6hSNKw

retro – going backwards ??

https://ba6c3e6d2f327ea8e2326a900491eb3f2a61ccca.googledrive.com/host/0B8bnFyzmW4V_Y01oUVVleXZfdlE/binaryswitch.html

Learning to use tools – who among you has good scissor skills ?

Rob Ives: http://www.robives.com/

Understanding what this stuff is and how it works.

first steps: mechanical – that’s the history …

tho’ one might argue that the history of technology is really agriculture – but I’d say eve that also involved machines – shovel and hammer (lever), knife (wedge), arrow

and now:

Automata: https://blogs.massart.edu/electromusings/automata-links/

at the MFA Boston:

http://www.bostonglobe.com/arts/theater-art/2014/07/21/diana-and-stag-automaton-museum-fine-arts/2hzUCPCS6eqI2eFuv8dF2K/story.html?event=event12

playfulness:

http://www.bostonglobe.com/ideas/2014/07/19/what-playfulness-can-for-you/Cxd7Et4igTLkwpkUXSr3cO/story.html

Dropbox: Mechanix

__> show: Charles River Museum automata show, paper bag machine, pix from Alfred Chapuis book

 

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