Briefly introduce myself:
- i like the term “bricoleur”
- looking for stuff that others may want – develop artist’s tools
- working in direct response to student/staff needs
- developing teaching tools
- translating across technologies, disciplines, experience levels, levels of comprehension
- taking things apart to see how they work or what’s useful in them
- look for parentheses – reductionist – e.g., light and sound
http://sites.google.com/a/massart.edu/tinm
blogs.massart.edu/electromusings
http://blogs.massart.edu/ttc/the-toolkit/fablab-for-ttc-workshops
I usually do a diatribe on why engineering belongs in the art classroom – you’ll be getting a lot of that next week, and perhaps I’ll add my critique of STEAM as well as suggestions and cautions. Suffice to say, sculpture is a neglected part of K-12 art training, but engineering is now pretty central – e.g., building walls or bridges; making things move; etc. And, as Jen said yesterday, you need to start somewhere.
Also, kids are expecting this. One big reason —> Make Magazine and FAB labs
Make has essentially commercialized this … www.makershed.com
for artists, add: Arduino (http://www.arduino.cc/) and Processing (http://processing.org/)
Newton Free Library – Newton MA http://www.newtonfreelibrary.net/events/steam.php
Einstein’s Workshop – Burlington, MA http://www.einsteinsworkshop.com
AS220 – Providence, RI http://www.as220.org
South End Technology Center – Boston, MA http://www.tech-center-enlightentcity.tv/home.html
Neil Gershenfeld at MIT – http://ng.cba.mit.edu
When Things Start to Think
http://www.amazon.com/When-Things-Start-Think-Gershenfeld-ebook/dp/B00JYZAPKW
Fab – The Coming Revolution
http://www.amazon.com/Fab-Revolution-Desktop—Computers-Fabrication/dp/0465027466
What’s important though is that it’s become a community. The quality of art is pretty low, however. Much of what’s made are potential techno-geek products, useful cool stuff, Media Lab spin-offs, and survivalist toools. “Fit-bits”, “Useless box”, etc. Much has steam punk aesthetic. But between the lines there’s a ton of interesting stuff that’s hard to find elsewhere. And our job as artists is to find/develop the ‘art-part’!
from Michael Boyle (DMI student):
- magnet drawing machine video https://vimeo.com/95981900
- video of one of his son’s projects https://www.youtube.com/watch?v=A5sZMjApDac
- equipment autopsies https://www.youtube.com/playlist?list=PL1E07EDC85BBB6D20
- easy homopolar motor https://www.youtube.com/watch?v=BE2qO7BROpE
I have also in the past talked a lot about this kind of work and its place in the world of art-making. You guys already did a lot of that yesterday. So, I’ll just add a few things.
–> show Max examples of Chants, Trash Images, Saul’s Thesis, Gantz with Audio
–> show images and videos from Lolly Lincoln thesis show for MSAE – Swing Space (Spring ’13)
Aesthetic of Junk – repurposed techno-junk; new tools used to re-invent old stuff
politics of the landfill
first example of computer music I ever heard – buzzing the pins inside a paper tape reader
http://www.hpmuseum.net/display_item.php?hw=422
disk drive music:
- http://www.youtube.com/watch?v=LgfPYetWWJw
- http://www.youtube.com/watch?v=enZ4P7Azxys
- http://www.youtube.com/watch?v=2lq34Ob7Gsg
- http://www.youtube.com/watch?v=nOMX3deeW6Q#t=20
camera used for computer vision:
http://www.youtube.com/watch?v=YbNmL6hSNKw
retro – going backwards ??
Learning to use tools – who among you has good scissor skills ?
Rob Ives: http://www.robives.com/
Understanding what this stuff is and how it works.
first steps: mechanical – that’s the history …
tho’ one might argue that the history of technology is really agriculture – but I’d say eve that also involved machines – shovel and hammer (lever), knife (wedge), arrow
and now:
Automata: https://blogs.massart.edu/electromusings/automata-links/
at the MFA Boston:
playfulness:
Dropbox: Mechanix
__> show: Charles River Museum automata show, paper bag machine, pix from Alfred Chapuis book